With Marvel vs. Capcom: Infinite being poorly received and an ongoing online petition to bring a modern port of Marvel vs. Capcom 2, it truly is weird that we have not seen a new Marvel vs. Capcom game just yet.
With Capcom successfully reintroducing some of their biggest franchises, like Monster Hunter and Resident Evil, to the masses with revolutionary entries, and with Marvel’s popularity being at an all-time high, it really is a no-brainer at this point.
Granted, Marvel vs. Capcom: Infinite may have been quite a disappointment, especially with its emphasis on Marvel Cinematic Universe heroes, instead of staples from the previous three Marvel vs. Capcom games, but it truly is the perfect time to do so.
With Dragon Ball FighterZ and Power Rangers: Battle for the Grid proving that there’s an outlet for 3v3 fighters, let’s take a look at some of the things that these two media juggernauts could bring to the table on a hypothetical new Marvel vs. Capcom game.
Marvel vs. Capcom: Infinite committed a grave sin by not including any X-Men characters, which means that icons like Wolverine and Deadpool were omitted from the roster, and were replaced by more MCU-relevant heroes like Gamora and Black Panther instead. This sub-series began with Street Fighter battling the X-Men, so it’s only right to include these mutants, especially with an X-Men animated series revival on the way.
Rollback netcode and crossplay is what could make a new Marvel vs. Capcom stands out from the pack, especially when a game that is directly influenced by its gameplay, the aforementioned Power Rangers: Battle for the Grid, proves to be successful in the inclusion of these features.
Comic Book Flair
While sprite-based graphics would be a neat inclusion, especially since Marvel vs. Capcom: Infinite tried to toe the line between realistic and cartoony aesthetics to mixed results. Marvel vs. Capcom 3 nailed its aesthetics with its cel-shaded graphics, which was a perfect fusion of Marvel’s comic book origins and Capcom’s penchant for stylistic character designs.
No Infinity Stones
The original Marvel vs. Capcom was a 2v2 affair, with Marvel vs. Capcom: Infinite paying tribute by implementing this very same mechanic. What made it different was the addition of the Infinity Stones, which acted as a sort of super move that could change the outcome of a match. It was a neat inclusion, but felt cheap and unreliable in practice. Keep things simple with aerial combos and X-Factors, then we are good to go.
Between the inclusion of totally original characters in Marvel vs. Capcom 2, and more beastial fighters like Amaterasu and Shuma-Gorath, this series was not afraid to give us more than just humanoid superheroes and villains. This total embrace of the wild and wacky was a great subversion of expectations, a great surprise for longtime fans of both Marvel and Capcom.